Most of the mod's story centers around the war between the Higardi and Rapax. This mod was made for both the possibility of creating custom items and adjusting existing items.
There is also the Artistry mod (1.2.5) in which many graphical glitches are resolved i.e. trees above ground, bushes out of place and overly shaded places brightened.
Features Added so far;
You can see farther in most of the outside road and wilderness zones.
A level 1 bard flute item that casts Smelling Salts.
Potion of Bless re-purposed...
Fewer cursed items. (cursed items have a non-cursed counter part)
A great deal of items revamped on which classes can wield them.
http://www.jeffludwig.com/wizardry8/customlist.php |
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You can see farther in most of the outside road and wilderness zones.
A level 1 bard flute item that casts Smelling Salts.
Potion of Bless re-purposed...
Fewer cursed items. (cursed items have a non-cursed counter part)
A great deal of items revamped on which classes can wield them.
Extended range staff weapons for non tank class professions.
More powerful cudgel and axe weapons.
Lizardman RPC that has Tantras' voice.
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Features Yet to be added;
Custom music instruments having abilities that all items or spells lack.
Swamp Zone is a prairie meadow.
Insidious
''If you have a melee heavy party(I usually do) in the party BATTLE FORMATION (circle thingy at the bottom of the screen when you first plop onto the monastery beach), leave the top bracket empty. Spread your melees over the center circle as well as the left and right bracket (put whatever squishy party members you have in the bottom bracket). Now with top bracket empty, party members in the left, right and circle brackets can ALL reach enemies directly in front of your party. Center circle bracket can still not reach enemies that that have flanked your left or right, however (unless they use an extended reach weapon, like a spear). Those have to be dealt with by those in the nearest bracket (or you can turn your party, change formation or use range/magic attacks).''
Medium Conditions;
Major Conditions;
Negative Battle Conditions; These can't exist outside of combat for anyone. For the party, these exist as group effects in the upper-left corner of the hud. For outside party entities they display as conditions similar to most status effects. Note, I was unable to get any of the conditions listed below (and some above) to be caused by weapons (not counting spell-casting items of course).
Positive Conditions; Group effect for your party any time, but any individual can have these (including foes) away from the party.
Positive Battle-only Conditions;
Oddball Effects and conditions;
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Features Yet to be added;
Custom music instruments having abilities that all items or spells lack.
Swamp Zone is a prairie meadow.
Deep fake voices for creating more NPC, RPC dialogues.
Merchant RPCs, hire and buy from them.
Burz is in plenty of zones, has bread rolls, darts and bargain granite potions.
Mage Robe of Mithril. AC+4 Any race, Mage, Alc., Bishop, Psionic.
Colichemarde: A small sword blade that was popular from the late 17th century to the middle 18th century.
Alchemists mix ing. for things no one else can; skeleton powder=deathcld and hexclound
Mod Stamina stacked to 10.
some doors are gates for retro dungeons
Traipse Sabatons
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Features I have yet to add due to difficulty with Cosmic Forge;
Most of the zones have built in dungeons to be accessed later on.
Revamp for resurrection spell:
Mana static in dead condition. And remains resurrected.
1; 1 hp, 1 stm, unc, can't cast in combat.
2; 1 hp, half stm, unc, can't cast in combat.
3; 1/3 hp, all stm
4; 2/3 hp
5; all hp
6; all hp + guardian angel
7; all hp + guardian angel + superman
Chaos Area in Ascension Peak is a separate zone in which is mostly underground;
Fire Slimes cause firestorm condition from its flying barb ranged attacks.
Rocket Girl:
''One of the things I really like about Skyrim is those books that set you on a quest. It's such an organic way to give the player a quest, instead of the all too familiar "random NPC #4 needs your help" scenario.''
A null voice option for characters.
Cloud of Madness: Pink, purple shades swirl icon. Irritant, insanity, turncoat.
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Features I have yet to add due to difficulty with Cosmic Forge;
Most of the zones have built in dungeons to be accessed later on.
Revamp for resurrection spell:
Mana static in dead condition. And remains resurrected.
1; 1 hp, 1 stm, unc, can't cast in combat.
2; 1 hp, half stm, unc, can't cast in combat.
3; 1/3 hp, all stm
4; 2/3 hp
5; all hp
6; all hp + guardian angel
7; all hp + guardian angel + superman
Chaos Area in Ascension Peak is a separate zone
Fire Slimes cause firestorm condition from its flying barb ranged attacks.
Rocket Girl:
''One of the things I really like about Skyrim is those books that set you on a quest. It's such an organic way to give the player a quest, instead of the all too familiar "random NPC #4 needs your help" scenario.''
A null voice option for characters.
Cloud of Madness: Pink, purple shades swirl icon. Irritant, insanity, turncoat.
Flaming arrows invokes firestorm to enemies.
Revamp of traps on chests and doors.
All spells from a priest have double effect to/from undead, all attacks, defense twice as effective from undead attacks. i.e. Razer Cloak and Firering.
Battle end displays Kills won as well as number of Allies Lost, except revived PCs.
Scroll of Persevere, resist fear enhancement during battle.
Sani-tea: Cure insanity power 1. Stagnate water texture indoors.
Poverty Party option: Begins a new game with party having no items of any kind.
NPCs will only utter their greeting once in a 24-hour (in-game) period. And the greeting differs; i.e. Crock could say "Friendly folk" rather than the usual "Crawled outa the swamp did ja?".
'Replenish' spell-name replaces 'Restore Health'.
Guard Wand: Summon Elemental spell-lvl1.
Spider Bite stones; 90% chance to PO, str 2, 1 to 9 dmg. 30% Irritant.
Summon Elemental spell is in Mental spell pool - as elementals require thought :P
Bullet Stones name replaced with Pellet Stones.
All Stones can be thrown with same range as darts and throwing knives.
Venders stock stacks of 100 darts and throwing knives.
Burz summons 4 saplings. And they are strong! |
Created instrument via the Cosmic Forge program: Flute of Arousal casts Smelling Salts. |
Expert difficulty makes less loot drop from foes, items sell for less, chest-traps have more components to disarm and are more dangerous.
Pages: Music instruments: Lyrical: Casts Holy Water. Ballad Script: Casts Banish. Sonnet: Mind Stab. Chimes: ...strums... Vibe. Étude |
Wizardry 8 Version 2.0: (Attempting to) Fix misspellings, grammar, text-string errors, misplaced plants, world objects. This version is the pre-template for mods. Version 2.1: Adjustments for RPC\NPCs [Venders wont stock ammo endlessly, but will be limited to a stack of 100 of each ammo type including but not limited too throwing knives and darts.] |
Claustrophobic Sprites | Crush | Terror | . | Itching skin | Nausea | Noxious Fumes | Blinding Flash | Tsunami |
Paradoxical Apparition | Haste | Slow | Blizzard | Firestorm | . | . | . | . |
Pejorative Apparition | Firebomb | . | . | Iching skin | . | Toxic Cloud | . | . |
Unorthodox Apparition | . | . | . | . | . | . | . | . |
Groveling Apparition | . | . | . | . | . | . | . | . |
Haunter: A ghost that hunts
Spiked Slime: Large, dark green with 3 large thorny horns on its top.
RPCs with a particular high Artifacts, Mythology, Engineering...
Dread Lord | A fierce enemy that literally appears behind the party at rare random intervals and laughs manically. | Found in Chaos Zone of Ascension Peak | Irritate, Insanity, Turncoat. | . | . | . | . | . |
instruments that are both used by Bards and Gadgeteers. Created by Gadgeteers.
Lords are immune to most negative status effects (diseased, drained.).
Fireball visual effects re-colored to be gold, red, pale-red grey.
Bless backfire is hex
Poverty mode in party creation disables most loot items from mobs.
With stringed music items a chance the bard breaks a string. July 16th, 2022
Sound effect of 'Sleep' spell replaces 'magic effects expire' sound effect.
Hidden items have a degree of 'hiddenness': Swords low, found easily. Ring s and Necklaces high, requires higher scouting skill.
1 Handle 2 Balancer 3 Cogs 4 Gears 5 Clock Works 6 Spring 7 Pulley 8 Roller Ball\Pivot Memo: In Dungeon Lords, they have the same images for the trap components, but they have 2-frame animations. |
o | In Rapaxian, some of the traps do things that no spell does, they are: Lowers a faction rating from Friendly to Neutral. Transports the party to a remote location. Reduces the Carrying Capacity to half until the zone is reentered. Lowers a skill point by 1, duel weapons, divine magic, scouting... |
Stub; Unlisted Journal Factions; Higardi Bank, King's Assassins...
Music replacement for the MP3s that anyone can do. 2021 August 8th; If your like me, minimum customing* would be choosing your own mp3s of most of the music in Wz8. The list below is centered on more mild atmospheric songs. * my own word :P Mainly from Slender - The Arrival [STA], Netstorm - Islands at War [NS], Lode Runner Online (Mad Monk's Revenge) [LRO].
Underground (Slender - Corrupted) Outdoors 1 [STA No Friends] Outdoors 2 (The original is one of a kind) Arnika (Morrowind Travelling 7) (Fort City Llylgamyn 2:00 to 3:48) (TES3 Peaceful Waters) Trynton (Netstorm Serenity) (LRO Crystal Caverns Ambience) T'rang (Might & Magic 6 Track...) Umpani Rapax (Lord of The Rings PC 2001 and Might and Magic 7 Track 15) (Lord of The Rings PC 2001 one of the Nazgûl songs) Summoner Soundtrack - Khosani Stronghold Battle Themes Easy 1 Easy 2 Normal 1 (Netstorm Sun) Normal 2 (Netstorm Wind) Tough (LRO Lair of The Mad Monks Ambience) GOOD Replacement! Miscellanies Main Menu (Dungeon Lords Theme) Character Create (Dungeon Master The Album Track 9 Riddle Room) (Dungeon Master FM-Towns Track 16) Camping 2 (Wizardry 2 Suite Gil's Tavern) Camping 3 (Lord of The Rings PC 2001 one of the songs...) Win 1 (STA Isolate) Win 2 (STA Within Sight) Win 3 (TES3 Traveling Theme 3) Defeated (STA Ponder) |
Added 2021 July 26th; Lesser Conditions. At least 41 conditions exist as these circles with graphics inside, most for anyone but some are only for party members and some are characters outside of the party. Note that Restoration will cure lesser conditions, but is listed when Cure Lesser Cond. won't work for that malady.
Asleep Cure Light Cond, be attacked once or more, wait. |
Afraid Cure Light Cond, wait. Samurais, Psionics and RFS-81 totally immune. |
Blind Depletes Senses attribute. Cure Light Cond, wait. |
Unconscious Smelling Salts, Restoration Spell(untested), wait. |
Webbed; Similar to Paralysis\Unconsciousness, but the PC can speak. Depletes Dexterity Attribute. Cure Paralysis, wait. |
Poisoned; The duration and potency varies but always damages every round. Loss of HP. Remedies; Cure Poison, Restoration, Guardian Angel, Regenerate HP items, wait. |
Insanity; Entity idles or attacks nearest entity. Remedies; Sane Mind, Restoration. Best to drop ammo and lock current weapons to ranged. Depletes Intelligence Attribute. Psionics immune. |
Turncoat; While a battle condition, I've seen this exist outside of battle for both mobs and PCs. Sane Mind, Restoration spell(untested), wait, end battle (as character won't atrtack allies). Psionics totally immune. A Djinn's melee attack can turncoat an ally (Possess ability). |
Hexed; All attributes lessened. Exists outside of battle. |
Slowed; Depletes Speed Attribute. End Combat Restoration, Haste, wait. |
Silenced; Can't cast spells(except some alchemy) or use wind instruments i.e. bagpipes. Restoration, end battle, wait. Exists outside of battle. |
Major Conditions;
Diseased; Stamina sluggishly regains. For party characters, A day or more results in 1 point loss of stamina or an attribute permanently! A host of conditions appear days after, including but not limited to; Nausea, Blindness, Insanity, Irritation, Paralysis and Poisoning. Cure Disease, Restoration, Resurrection(from being Dead). Only known major-condition to effect both characters and foes. |
Drained; Stationary HP loss via foes and life-drain trap. Can stack. Despite the description of some items, known only to effect party characters. Renewal, Resurrection(from being Dead). Try having this on an RPC, they get hexed instead when dismissed from the party. |
Dead; Party Characters only. For non-party characters, see oddball conditions below. |
Missing; Party Characters only. Not to be confused with Vanished. Swallowed by swallowers, helligators, nessie. The Mook can borrow a PC. Crock can kidnap a PC (but not an RPC). |
Enthralled; Party Characters only. Caused by leaving the Rift after doing it with her. Creates Hexed. |
Toxic Cloud Causes damage, nausea, unconsciousness. Purify Air, exit battle, wait. |
Acid Bomb; Causes damage. Cured by; Purify Air, exit battle, wait. |
O | Draining Cloud |
O | Death Cloud |
o | Armor Melt |
Enchanted Blade |
Armor Plating Increases Armor Class |
Missile Shield |
Magic Screen |
Positive Battle-only Conditions;
Outside of the party, any individual can have these during combat.
Bless; Group effect for party Increases armor class and chance to land an attack. |
Element Shield; Group effect for party |
Soul Shield; Group effect for party |
Haste; Not a Group effect, but casters and items bestow this on each PC. Can't exist with Slowed. |
Guardian Angel (Also wont prevent PC death by Superman expire) Buff. Prevents HP damage. Won't prevent conditions or kill ability. |
Stone Skin |
Eye for an Eye |
Razor Cloak |
Dracon Breath Despite the icon, it's acidic breath. |
Superman; Normally this is only during battle, but it is possible to get this for party characters by drinking Booze before combat. |
Charmed; For NPCs and RPCs outside of combat. Does not seem to effect anything. Ends outside of conversation. |
Oddball conditions
Actions; These don't count as conditions in any way, but are listed for measure. Searching; When the party is searching they can be ambushed. Protected; An entity can be protected by another nearby entity. Cheated Death; The Valkyrie can normally cheat death just one time each battle, but after the first time in that combat session, they probably won't re-cheat death. |
Attribute boosters +2 Strength, Northern Wilds +5 Int Trynton Upper Branches +7 Piety, Upper Monastery +1 Vitality, Arnika +5 Dexterity, Grave Dungeon +6 Speed, Mount Gigas Caves +4 Senses, South Wilderness | Accordance (Ideas for 1.3 fan mod.) Camp adjacent to campfire in rogue leader ruins. Fountain riddle, ''Life''. (Only one to give item). Phoonzang Statue, Stand in front and look down. Ask Braffit ''Help''. Unlock door and disarm chest in no magic zone. Cast Sonic Boom in lowest depths' large dome. Psi Shark statue, start combat with no mobs. |
Icon enhancements as armorplating, missile shield, enchanted blade are gained in each zone rather than learned or casted.
Nausea would deplete Strength.
Turncoat depletes Piety.
Disease depletes Vitality.
Poetry |
The retro dungeons have a feeling to them that is likened to a haunted place. Despite the bloodshed the surfaces remain clean, as though the floors and walls absorb the flesh from all the battles. |
Possess, target will momentarily be turncoated and or insane for their turn, with out displaying an icon.
exploitation ubiquitous malefactors
Back megaNZ via screen grab
TCT
Corrosive Spiders
Can Hex decrease mob's resistance?
Eye for an eye trick works like this, EFAE is casted on mob and on party, party casts nuke blast and spell is reflected back to party
then back to mob repeatedly. Must cast protection spells.
other friendly mobs are not effected.
Snake speed is increased in sea caves chest exploit.
Speed attribute increases chance of dying by death cloud spell. (questionable)
Stone busts of unknown kings have same polygon but random texture
Scouting skill increased wen finding hidden items, new hidden items should re-appear (also questionable).
Skies will appear as with ES3Elder Scrolls III: Morrowind Screen Captures 10/17/18
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Country side |
A fish out of water |
First sighting of a ghost |
A guard fighting a Cliff Racer |
The Mudcrab merchant is hard to come across unless you know to look for it. The only indication it's friendly is that it won't attack and the battle music won't begin. |
The Ogrim is somewhat of a green ogre. |
Though not having any damaging effect, you can whack away at ancestral ghosts for skill gain. I find that these tend to appear too similar to skeletons. |
The Skeletons in ES3M look incredibly good. They are menacing, tough and not for noobs. Ones with a shield can block, while those with bows are evasive. |
A helpful town guard holds a conversation despite having to swim. Not like the guards in Erliquin, those guys are donkey ditches. |
The sky with clouds have always appeared ultra-realistic |
A mob's weapon could negate fatigue into the minus, resulting in the avatar falling to the ground, fainted for a moment. |
In I was able to open a chat with an ash slave... If you can call it a chat. |
The Bonewalker can drain your strength attribute to nothing resulting in you not being able to walk while carrying anything. Standing above an undead, unseen. |
My custom character class |
Cliff Racer attacks mud crab |
The detailed Argonian |
The detailed skeleton |
The ridged woman Lisaa in a darkened cave. Also ridged in her personallaty, until 1k bribed then she's fiendishly friendly. |
A Khajjet woman hiding in the Vivac water works from a non taxing taxman. I spilled the beans when conversing with him and she was furyus with me. |
Escort mission with a trader and his packing guar. The cargo on top of the guar is a great detail. |
Sneaking up on a cave bandit while invisible. |
Chomp |
Good golly! Those undead Ash-slaves are creepy. |
Robbery go Wrong! As a quad-armed Lich came. |
Zombie in the maintenance tunnel near SCP-049 Vivac waterworks. |
Decked out with all the best stuff I could get a hold of |
My character Tain with glass armor |
Deformed Zombie |
A back-lit summoned skeleton |
Esque of Arx lair 4 with the trolls |
Castle or Keep |
Outlands, the bland (in a good way) wilderness. Totally away from society, not knowing which direction is the right one. |
Shopping center in a HUGE Mushroom |
Did not even get a chance to figure these out or use them before I left ES3M. Not even Gix knew what this was... Yet |
Red Dust Storm. I've only seen it in Morrowind. |
The moment a skeleton blocks a blow. I'm fascinated by the block animation. |
Unintended skeletal shadow of your character |
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Blacksmith in the open air of town |
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